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Angelo Theodorou
1 week, 6 days ago


You can read the the #14 development update, with the progress from the second half of December 2019 to the first half of March 2020, at the following address: https://encelo.github.io/2020-03-23-ncine-dev-update-14//.

Some of the highlights:
  • Support for the ANGLE libraries

  • Qt5 desktop backend

  • A new cross-platform file system API

  • Some Emscripten fixes to compile on latest versions
  • Read More →


    Angelo Theodorou
    2 months, 1 week ago
    Yesterday I published SpookyGhost, a tool that lets you animate multiple sprites in a procedural way.

    It is based on the nCine, meaning it is coded in C++, it uses ImGui, and it would potentially run on all the engine supported platforms: Linux, Windows, macOS, Android and Emscripten.

    At the moment you can download a demo for Windows and macOS.
    It has no limitations, you can find it on Itch.io.

    Some of the tool features are:
    • Parent-child relations between sprites for advanced transformations
    • You can create animation groups and play them in parallel or sequentially
    • Unlimited canvas size ...
    Read More →


    Angelo Theodorou
    3 months, 2 weeks ago


    You can read the the #13 development update, with the progress from the second half of September to the first half of December 2019, at the following address: https://encelo.github.io/2019-12-24-ncine-dev-update-13/.

    Some of the highlights:
  • Support for the JugiMap map editor

  • Various Emscripten enhancements

  • Integration with the Nuklear immediate GUI toolkit
  • Read More →