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Angelo Theodorou
4 weeks, 1 day ago
I have recently added UTF-8 strings decoding and the possibility to display Unicode glyphs.
You just have to select the glyphs you want to export with one of the many AngelCode's Bitmap Font tools.

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Angelo Theodorou
3 months, 2 weeks ago


You can read the the #15 development update, with the progress from April to the first half of May 2020, at the following address: https://encelo.github.io/2020-07-14-ncine-dev-update-15/.

Some of the highlights:
  • Split allocation and construction in all containers

  • Added support for custom memory allocators

  • Added a node inspector in the debug overlay interface
  • Read More →


    Angelo Theodorou
    3 months, 4 weeks ago
    The nCine version of the third JugiMap API demo by Jugilus have been uploaded on GitHub.

    You will find the ncJugiMapSpriteTimelineAnimation and the ncJugiMapSpriteTimelineAnimation-data repositories for you to build the test.

    You will also find the same demo among the web-tests.

    Read More →


    Angelo Theodorou
    5 months, 1 week ago
    A new release has been just finalised: nCine 2020.05.

    Some of its highlights are covered by the following video:


  • JugiMap API supports the nCine

  • Sprite system enhancements

  • Qt5 desktop backend

  • Nuklear GUI integration

  • FileSystem API

  • Support for ANGLE rendering libraries on Windows


  • For a more detailed list of changes and improvements you can refer to the Release 2020.05 page.
    Don't forget to check the updated DoxyGen documentation and the Lua API functions list. Read More →


    Angelo Theodorou
    5 months, 2 weeks ago
    After quite some time I'm now nearly done with the introduction of custom memory allocators support.
    It required a big overhaul of my custom containers as well, as they didn't clearly separate the allocation phase from object construction.

    Now that most of the work is done I can celebrate with a short video that explains the four types of memory allocators supported by the nCine: Linear, Stack, Pool and FreeList.

    Read More →


    Angelo Theodorou
    7 months, 1 week ago


    You can read the the #14 development update, with the progress from the second half of December 2019 to the first half of March 2020, at the following address: https://encelo.github.io/2020-03-23-ncine-dev-update-14//.

    Some of the highlights:
  • Support for the ANGLE libraries

  • Qt5 desktop backend

  • A new cross-platform file system API

  • Some Emscripten fixes to compile on latest versions
  • Read More →


    Angelo Theodorou
    9 months ago
    Yesterday I published SpookyGhost, a tool that lets you animate multiple sprites in a procedural way.

    It is based on the nCine, meaning it is coded in C++, it uses ImGui, and it would potentially run on all the engine supported platforms: Linux, Windows, macOS, Android and Emscripten.

    At the moment you can download a demo for Windows and macOS.
    It has no limitations, you can find it on Itch.io.

    Some of the tool features are:
    • Parent-child relations between sprites for advanced transformations
    • You can create animation groups and play them in parallel or sequentially
    • Unlimited canvas size ...
    Read More →


    Angelo Theodorou
    10 months, 1 week ago


    You can read the the #13 development update, with the progress from the second half of September to the first half of December 2019, at the following address: https://encelo.github.io/2019-12-24-ncine-dev-update-13/.

    Some of the highlights:
  • Support for the JugiMap map editor

  • Various Emscripten enhancements

  • Integration with the Nuklear immediate GUI toolkit
  • Read More →