On June 5th I attended /dev/games, a two-day game development conference held in Rome.

I gave a talk about my 14-year journey developing nCine, sharing both challenges and achievements, and diving into a selection of technical details.

You can check out the interactive slides made with Sli.dev, or download the PDF version.

A video recording will be available in the coming months on the conference's official YouTube channel.

Presenting at /dev/games 2025