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nCine
A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua
Angelo Theodorou
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nCine
»
Blog
Project blog post:
nCine Dev Update 23
Angelo Theodorou
—
June 27, 2026
nCine
»
Blog
Project blog post:
The nCine Website Has a New Look
Angelo Theodorou
—
October 6, 2025
nCine
»
Blog
Project blog post:
nCine Dev Update 22
Angelo Theodorou
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September 21, 2025
nCine
»
Blog
Project blog post:
Wet Paper, an improved version of the GGJ 2025 game
Angelo Theodorou
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June 30, 2025
nCine
»
Blog
Project blog post:
Presented at /dev/games 2025
Angelo Theodorou
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June 11, 2025
nCine
»
Blog
Project blog post:
nCine Dev Update 21
Angelo Theodorou
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January 16, 2025
nCine
»
Blog
Project blog post:
Lua Development Improvements
Angelo Theodorou
—
December 19, 2024
nCine
»
Blog
Project blog post:
nCine Dev Update 20
Angelo Theodorou
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March 23, 2024
nCine
»
Blog
Project blog post:
Lua tutorial about mesh sprites
Angelo Theodorou
—
September 28, 2023
nCine
»
Blog
Project blog post:
nCine compilation benchmark
Angelo Theodorou
—
October 6, 2022
nCine
»
Blog
Blog comment:
SpookyGhost r66 on Itch.io
Angelo Theodorou
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September 29, 2022
nCine
»
Blog
Project blog post:
SpookyGhost r74 on Itch.io
Angelo Theodorou
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September 29, 2022
nCine
»
Blog
Project blog post:
nCine Dev Update 19
Angelo Theodorou
—
September 7, 2022
nCine
»
Blog
Project blog post:
nCine Dev Update 18
Angelo Theodorou
—
January 30, 2022
nCine
»
Blog
Blog comment:
SpookyGhost r66 on Itch.io
Simon Anciaux
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October 23, 2021
nCine
»
Blog
Project blog post:
SpookyGhost r66 on Itch.io
Angelo Theodorou
—
October 22, 2021
nCine
»
Blog
Project blog post:
nCine Dev Update 17
Angelo Theodorou
—
June 28, 2021
nCine
»
Blog
Project blog post:
Ten years of nCine
Angelo Theodorou
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June 21, 2021
nCine
»
Blog
Project blog post:
SpookyGhost, a procedural sprite animation tool, is now free and open source!
Angelo Theodorou
—
May 24, 2021
nCine
»
Blog
Project blog post:
ncJump - A platform game made by Fahien with the nCine
Angelo Theodorou
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April 12, 2021
nCine
»
Blog
Project blog post:
Icculus microgrant and Tiled map viewer
Angelo Theodorou
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January 25, 2021
nCine
»
Blog
Project blog post:
JugiMap Gui Demo
Angelo Theodorou
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December 5, 2020
nCine
»
Blog
Project blog post:
nCine Dev Update 16
Angelo Theodorou
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November 28, 2020
nCine
»
Blog
Project blog post:
C.I. migrated to GitHub Actions
Angelo Theodorou
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November 4, 2020
nCine
»
Blog
Project blog post:
UTF-8 decoding and displaying Unicode glyphs
Angelo Theodorou
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September 29, 2020
nCine
»
Blog
Project blog post:
nCine Dev Update 15
Angelo Theodorou
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July 14, 2020
nCine
»
Blog
Project blog post:
JugiMap SpriteTimelineAnimation demo
Angelo Theodorou
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July 1, 2020
nCine
»
Blog
Project blog post:
Release 2020.05
Angelo Theodorou
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May 19, 2020
nCine
»
Blog
Project blog post:
Custom Memory Allocators
Angelo Theodorou
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May 10, 2020
nCine
»
Blog
Project blog post:
nCine Dev Update 14
Angelo Theodorou
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March 25, 2020
nCine
»
Blog
Project blog post:
SpookyGhost, a procedural sprite animation tool made with the nCine
Angelo Theodorou
—
January 31, 2020
nCine
»
Blog
Project blog post:
nCine Dev Update 13
Angelo Theodorou
—
December 25, 2019
Forums
New forum thread:
Welcome to the nCine forums!
Angelo Theodorou
—
November 25, 2019